In the history of computer and video games the third generation sometimes referred to as the 8bit era began on July 15 1983 with the Japanese release of two systems the Nintendo Family Computer commonly abbreviated to Famicom and the Sega SG1000 When the Famicom was released outside of Japan it was remodelled and marketed as the Nintendo Entertainment System NES
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Differences from third generation consoles Some features that distinguish fourth generation consoles from third generation consoles include 16bit microprocessors Multibutton game controllers with many buttons 3 to 8 Parallax scrolling of multilayer tilemap backgrounds Large sprites up to 64 64 or 16 512 pixels 80380 sprites on screen though limited to a smaller number per
For each the default lowest ISO may be set in third stops from ISO 60 ISO 12800 The maximum ISO is set from ISO 400 ISO 12800 in full stops The minium shutter speed is set from 14 to 130 in full stops and from 130 to 1500 in third stops with the curious exception of 150 which cannot be set
In the history of computer and video games the third generation sometimes referred to as the 8bit era began on July 15 1983 with the Japanese release of two systems the Nintendo Family Computer commonly abbreviated to Famicom and the Sega SG1000 When the Famicom was released outside of Japan it was remodelled and marketed as the Nintendo Entertainment System NES